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Showing posts from October, 2020

RTMP to WebRTC Migration – RTMP is Dying!

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  With the announcement that Adobe will stop supporting Flash, people started looking for an alternative solution to RTMP. With the shrinkage of time, the question of moving to which solution from RTMP has gained importance. We strongly recommend you RTMP to WebRTC migration as an answer. We will explain why in the following section. Flash And RTMP are Dying Adobe Communications Team made an announcement in 2017. “Given this progress, and in collaboration with several of our technology partners – including Apple, Facebook, Google, Microsoft and Mozilla – Adobe is planning to end-of-life Flash. Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats.” Adobe Communications Team July 25, 2017 So, we are at the end of 2020. That means this is the death time of Flash Player and also RTMP. Adobe will stop updating and distributing the Flash Player. Many industries a

Only 3 Steps to Deliver Latency Requirements – Simple as That!

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  Streaming video   has been one of the most widely used services in our lives for a long time. Increasing demand of audiences’ about real-time video delivery has created a focus on inventing new streaming protocols or improving existing   streaming protocols   in order to   reduce latency   to a few seconds. Latency  is simply a delay between capturing video and displaying it for playback at the viewer’s screen and measured with the time. Reducing latency values to seconds has been a challenge for the overall market as interactivity in our daily lives has been increasing tremendously and outdated protocols with latency of  6 to 10 seconds or more, obviously can’t keep up with interactivity requirements and will be totally obsolete in the near future. Therefore, focus on minimizing latency introduced the new streaming protocols such as  WebRTC  (Web Real-Time Communication),  LL-DASH  (Low Latency – Dynamic Adaptive Streaming over HTTP), and most recently  LL-HLS  (Low Latency HTTP Liv

Ultra Low Latency Video Streaming and 7 Use Cases

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  Especially with Covid-19, people started to demand more live streams. But especially in some live streams which we will talk about in the rest of the blog post should be really ”live” to satisfy the audience. Let’s start with how popular   live streaming   is. According to the   Cisco Annual Internet Report ; Increasing internet connection speeds will enable a higher resolution to   live video streaming   and  live video streaming   will become popular in every field. With the popularity of live streaming, the need for  ultra low latency video streaming  is increasing day by day. Table of Contents What is Latency and Why Does It Matter? What is Ultra Low Latency? Ultra Low Latency Video Streaming Uses Cases Education Webinar IP Camera Mobile Apps Auction and Biddings Esports Betting Video Game Ultra Low Latency Video Streaming Protocol: WebRTC What is Latency and Why Does It Matter? Streaming latency is basically the delay between the camera capturing an event and the event being dis